Effat University Library Catalog

Game engine architecture / (Record no. 54346)

000 -LEADER
fixed length control field 01709cam a22003618i 4500
001 - CONTROL NUMBER
control field 17942159
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20160803093555.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 131114s2014 flu b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013044336
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781466560017 (hardback)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency Effat University Library
Description conventions rda
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number G77 2014
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1536
Edition number 23
084 ## - OTHER CLASSIFICATION NUMBER
Classification number COM012000
-- COM012040
Source of number bisacsh
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gregory, Jason,
Dates associated with a name 1970-
245 10 - TITLE STATEMENT
Title Game engine architecture /
Statement of responsibility, etc Jason Gregory.
250 ## - EDITION STATEMENT
Edition statement Second edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London :
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2014.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 1405
300 ## - PHYSICAL DESCRIPTION
Extent xxvi, 1014 pages, 12 unnumbered pages of plates :
Other physical details illustrations ;
Dimensions 25 cm
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc "A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming
-- Computer programs.
Topical term or geographic name as entry element Software architecture.
Topical term or geographic name as entry element Computer games
General subdivision Design.
Topical term or geographic name as entry element COMPUTERS / Computer Graphics.
Source of heading or term bisacsh
Topical term or geographic name as entry element COMPUTERS / Programming / Games.
Source of heading or term bisacsh
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Books
Holdings
Withdrawn status Lost status Not for loan Shelving location Date acquired Source of acquisition Cost Total Checkouts Full call number Barcode Date last seen Date checked out Copy number Koha item type
      Reserve Collection 2016-08-03 Purchased 265.00 1 QA76.76.C672 G77 2014 a31111000038562 2018-10-04 2016-12-01 c. 1 Textbook2