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Game engine architecture /

by Gregory, Jason,
Edition statement:Second edition. Published by : CRC Press, (London :) Physical details: xxvi, 1014 pages, 12 unnumbered pages of plates : illustrations ; 25 cm ISBN:9781466560017 (hardback).
Subject(s): Computer games -- Programming -- Computer programs. | Software architecture. | Computer games -- Design. | COMPUTERS / Computer Graphics. | COMPUTERS / Programming / Games.
Year: 2014
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Item type Current location Collection Call number Copy number Status Notes Date due Barcode
Textbook2 EFFAT UNIVERSITY LIBRARY
Reserve Collection
Non-fiction QA76.76.C672 G77 2014 (Browse shelf) c. 1 Available This textbook is in-library use only. a31111000038562

Includes bibliographical references and index.

"A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"--

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