Effat University Library Catalog

Oculus Rift in action /

by Davis, Bradley Austin,
Additional authors: Rosedale, Philip, -- author of foreword. | Bryla, Karen, -- author. | Benton, Philips Alexander, -- author.
Published by : Manning, (Shelter Island, NY :) Physical details: xxx, 409 pages : illustrations ; 24 cm ISBN:9781617292194.
Subject(s): Three-dimensional imaging. | Virtual reality. | Computer games -- Design. | Computer games -- Design. | Three-dimensional imaging. | Virtual reality.
Year: 2015
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Item type Current location Collection Call number Copy number Status Date due Barcode
General Collection
Non-fiction QA76.9.V5 D38 2015 (Browse shelf) c. 1 Available a31111000039708

Includes bibliographical references (pages 390-393) and index.

Getting started --Using the Oculus C apt -- Using unity -- VR user experience -- Advanced Rift integrations.

Annotation The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. With precise, high-quality optics and a flexible programmatic interface, the Rift provides real-life field of view and head tracking hardware for natural interaction that finally nails the feeling of being there. This book introduces the powerful Oculus Rift headset and shows how to integrate its many features into 3D games and other virtual reality experiences.

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