Effat University Library Catalog

Your search returned 10 results.

1.
Basics of game design / by Moore, Michael E. Publication: Boca Raton : A K Peters/CRC Press, 2011 . xv, 375 p. : , Includes index. 23 cm. Date: 2011 Availability: Items available: General Collection [QA76.76 M61 2011] (1),

2.
Game development essentails : mobile game development / by Unger, Kimberly. Publication: Clifton Park, NY : Delmar/Cengage Learning, 2012 . xxvii, 275 p. : 26 cm. + Date: 2012 Availability: Items available: General Collection [QA76.76.C672 U54 2012] (1),

3.
Game development essentials : an introduction / by Novak, Jeannie. Publication: Clifton Park, NY : Delmar Cengage Learning, 2011 . xxviii, 483 p. : 26 cm. + Date: 2011 Availability: Items available: General Collection [QA 76.76 N68 2012] (1),

4.
Game project completed : how successful indie game developers finish their projects / by Schwarzl, Thomas, Publication: [Seattle, Washington] : Createspace, 2014 . 114 pages ; 21 cm. Date: 2014 Availability: Items available: General Collection [GV1469.2 .S49 2014] (1),

5.
Gear Up! : Advanced Game Development Practices / by Keith, Clinton. Publication: [S. l. ] : CreateSpace Independent Publishing Platform, 2017 . 102 pages : 23 cm. Date: 2017 Availability: Items available: General Collection [QA76.76 .C67 K28 2017] (1),

6.
Learn to program with Minecraft : transform your world with the power of Python / by Richardson, Craig Publication: San Francisco : No Starch Press, 2016 . xxii, 296 pages : , Includes index. 24 cm Date: 2016 Availability: Items available: General Collection [QA76.73.P98 R53 2016] (1),

7.
Mastering Oculus Rift development : explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects / by Donovan, Jack, Publication: Birmingham : Packt Publishing, 2017 . 290 pages : 24 cm Date: 2017 Availability: Items available: General Collection [QA76.76.C672 D66 2017] (1),

8.
Oculus Rift in action / by Davis, Bradley Austin, Publication: Shelter Island, NY : Manning, 2015 . xxx, 409 pages : 24 cm Date: 2015 Availability: Items available: General Collection [QA76.9.V5 D38 2015] (1),

9.
Real-world Flash game development : how to follow best practices and keep your sanity / by Griffith, Christopher, Publication: Amsterdam ; | Boston : Focal Press, 2012 . xiii, 418 p. : 25 cm. Date: 2012 Availability: Items available: General Collection [QA76.76 G75 2012] (1),

10.
Starting out with Alice : a visual introduction to programming / by Gaddis, Tony. Publication: Boston : Pearson, 2013 . xvi, 384 pages : , Includes index. 25 cm + Date: 2013 Availability: Items available: General Collection [QA76.76.C672 G28 2013] (1),