Effat University Library Catalog

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1. Basics of game design / by Moore, Michael E. Publication: Boca Raton : A K Peters/CRC Press, 2011 . xv, 375 p. : , Includes index. 23 cm. Date: 2011 Availability: Items available: General Collection [QA76.76 M61 2011] (1),

2. Game development essentails : , mobile game development / by Unger, Kimberly. Publication: Clifton Park, NY : Delmar/Cengage Learning, 2012 . xxvii, 275 p. : 26 cm. + Date: 2012 Availability: Items available: General Collection [QA76.76.C672 U54 2012] (1),

3. Game development essentials : , an introduction / by Novak, Jeannie. Publication: Clifton Park, NY : Delmar Cengage Learning, 2011 . xxviii, 483 p. : 26 cm. + Date: 2011 Availability: Items available: General Collection [QA 76.76 N68 2012] (1),

4. Game engine architecture / by Gregory, Jason, Publication: London : CRC Press, 2014 . xxvi, 1014 pages, 12 unnumbered pages of plates : 25 cm Date: 2014 Availability: Items available: Reserve Collection [QA76.76.C672 G77 2014] (1),

5. Jake's parrot / by Hearn, Paul. Publication: Oxford : Oxford University Press, 2011 . 51 p. 21 cm. Date: 2011 Availability: Items available: Easy Readers [FIC HEA 2011] (1),

6. Mastering Oculus Rift development : , explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects / by Donovan, Jack, Publication: Birmingham : Packt Publishing, 2017 . 290 pages : 24 cm Date: 2017 Availability: Items available: General Collection [QA76.76.C672 D66 2017] (1),

7. Oculus Rift in action / by Davis, Bradley Austin, Publication: Shelter Island, NY : Manning, 2015 . xxx, 409 pages : 24 cm Date: 2015 Availability: Items available: General Collection [QA76.9.V5 D38 2015] (1),